fl0w
Yes, it's a capital 'O'... ummm. fl0w puts you in control of a swimming, snakelike creature that's made up of balls and lines. The visual style is somewhat similar to Nintendo's DS music-maker, Electroplankton.
You can use either the analog stick to control your creature or turn on the tilt functionality on the PS3 dual analog controller to move your critter around.
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You start the game as a tiny little swimming critter zipping around in the bright blue expanse of the flOw world. Various smaller creatures float nearby, and if you swim near them, you'll snap them up with the crescent-moon shaped appendage that acts as your mouth. Certain foodstuffs will add additional links or flippers to your body. Collect enough of these, and your geometric sea avatar will quickly gain in size.
Certain organisms you encounter are color coded, and consuming these critters is the only way to ascend or descend the depths in flOw. Organisms that feature a red icon will cause you to automatically dive deeper into the water; creatures with blue icons will cause you to ascend. As you might expect, the deeper you go, the darker the "water" becomes, while, as you ascend, the light turns the water a much brighter shade of blue.
Your ultimate goal in the flOw demo we played was to completely devour one of the larger organisms hidden deeper in the level.
This is a unique and imaginative game with some cool soft trance like music and it could be a sleeping giant.
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Expected:No release date announced as yet. |
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