Fatal Inertia
Fatal Inertia is an aerial combat racing game that uses physics as a core component to its gameplay, and weapons are not something you use to directly damage an opponent, but are items used to create a variety of physics-based effects, a futuristic hover racer bringing back memories of Wipeout.
The game uses a set of weapons that use physics in some creative ways to provide a more unique combat experience than you might be used to seeing in games of this type.
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As it stands, Fatal Inertia features four main vehicle types but plenty of customisation. On the racing side, there are currently four overall maps that have been completed, each of which will contain eight individual courses. This may be added to before the ship date, although no decision has been taken on how the final roster may look. However, it's very likely that there will be additional customisations and maps available for download from Sony's online service, although no further details were given.
There are eight different weapons that can be picked up during a race in Fatal Inertia, and these weapons concentrate on affecting the physical performance of other vehicles in the race, rather than relying on standard conventions such as simple explosions. The player will use the weaponry at hand to either hinder the movement of enemy vehicles or to provide themselves with the edge that can take them to the head of the pack.
Magnets | Cluster Bombs | Rockets | Force Shield | Smoke Screen | EMP | Force Blast | Time Dilator
Fatal Inertia was originally as a likely launch title but has now had its release date put back.
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